Sunday, March 9, 2008

Weaponry. And at this point I won't bother telling you what game it is...

Every class has its own set of attributes, and this attributes not only improve your skills, they determine what kind of weapon and possibly offhand you should use and how effective it will be.
Each type of weapon has its own traits which can effect game play quite a bit.

Warriors:
Swords - max damage: 15-22. attribute- Swordsmanship
Axes -max damage: 6-28. attribute- Axe Mastery
Hammers- max damage: 19-35. attribute- Hammer Mastery
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Shields- Strength and Tactics. max armor = 16
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Swords provide the most consistent range of damage and tend to have a higher damage per second (dps) than axes until you reach 11 in axe mastery (compared to 11 in swordsmanship, or equal thereafter.)
Axes have a wide range of damage and become almost exponentially better at higher ranks in axe mastery. Swords and axes have the same hit over time trait, 1 swing every 1.33 seconds.
Hammers deal much more damage than axes or swords, but the downside is that they are two-handed weapons, meaning you can not use a shield or other offhand. They are also slightly slower than axes and swords with one swing every 1.75 seconds.

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Rangers:
Bows- max damage: 15-28. attribute- Marksmanship.
Bows are the only real ranger weapon, however there are five types of bows all with different traits. They are all two-handed weapons so you can not use a shield or offhand. You do not need to carry arrows, everyone has an unlimited number of arrows. Hooray!
Here is a graph with bow statistics, this graph was taken from Guild Wiki.
Weapon Refire Rate Range1 Flight Time2 Arc Size Special Feature
Longbow 2.4 seconds 1.6 0.59 seconds Medium None
Flatbow 2.0 seconds 1.6 0.88 seconds Large None
Hornbow 2.7 seconds 1.4 0.59 seconds Medium 10% Armor penetration
Recurve Bow 2.4 seconds 1.4 0.40 seconds Small None
Shortbow 2.0 seconds 1.05 0.59 seconds Medium None
Depending on the situation one or two types of bows may be better than the others.. so carry a few different ones with you if you can.
As all bows have the same max damage, the only things that effect dps are the refire rate, arc size and the armor penetration on the hornbow. Flight time and range do not directly effect dps, as once you start shooting, its a constant stream of arrows that depends on your refire rate, however, a target has more time to move and dodge an arrow that has a longer flight time.

Staves and wands.
All of the caster classes use either a staff or wand + offhand linked to their attribute, or sometimes, a one-handed melee weapon that can have special mods on it.
Staves and wands both deal 11-22 damage. The damage type depends on what the attribute for the weapon is (what type of class it's meant for). For example, necromancers have blood, curses, death and soul reaping attributes. Their weapons deal either dark or cold damage. The type of damage can be very important depending on what you are fighting, as some things are armor-ignoring and some are not. Also, holy/light damage from a smiting staff/wand will do double damage versus undead creatures.
There are weapons for every spell casting attribute, which have been mentioned before so I won't waste your (or mine) time again by listing them all. Even though I probably could have in the time it took to write these last two sentences. Oh well, I never claimed to be the smartest person out there.
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Assassins use daggers that have a max damage of 7-17, but swing very fast and can also double-strike. This lets them have a respectable dps (with the right build and high enough points in dagger mastery.) For daggers, a vampiric or zealous mod would be much better than sundering (will go into this aspect at some later time) Daggers are meant to be used to kill one target at a time, due to the linking skills you must use.

Dervishes use scythes, large two-handed bladed weapons with an incredible max damage, 9-41.
What a range! It is much better to have a lot of points in Scythe Mastery so that your hits will be in the 41 area rather than the 9.. Scythes probably have one of the highest dps's and just to add onto the glory, they can hit up to 2 adjacent foes to your target! Hitting three people with a single melee attack is very nice. As scythes are two-handed, you can not use a shield or offhand while wielding one. They tend to do slashing damage, but that can be changed with a modifier.
Since there damage is so high, they can hit multiple targets, and since its a two-hander, scythes are not the fastest weapon around, with "one" swing every 1.75 seconds.

Paragons use a spear + shield combo. Their spears have a maximum of 14-27 damage. They are a ranged weapon (like the bow) and have an attack interval of 1.5 seconds. I don't play a paragon so I don't know everything about them, but it seems that even with the lower damage range, their dps is higher than that of the bow. However, they can not interrupt a foe as the bow can.
A paragon's shield's maximum armor level is also 16 and can be linked to the Command or Motivation attributes.

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