...Is this about Guild Wars..? It sure is.
After clicking random page on Guild Wiki, I was taken to "The Hunter's Horn". This is a quest that I did over two years ago and it reminded me of the.. "niceness" of Pre-Searing Ascalon. Some people find Pre-Searing to be so nice, that rather than continue on with the game once the 2 handfuls of tasks to be done there are done, they stay.
These people are sometimes referred to as Perma-Pre's, and they have actually effected the game quite a bit. Now, most of these effects have no real significance outside of Pre-Searing, but it can make someone's extended stay there much more enjoyable.
It is common to leave Pre-Searing by level 8. Some people only stay till level 2 and some will stay there until level 12 even. (Now, remember, there are 20 levels to characters.) And then there are the insane people. They will stay in Pre-Searing until their character reaches level 20, and sometimes after! Now, months after people started getting to level 20 ( I have seen only one or two while there) ANet realized what kind of determination was required to do this. To honor people who met this "test," characters who make it to level 20 while in Pre will earn the title "Legendary Defender of Ascalon". It is a very rare title and usually found on people who have no problem leaving their computer on for hours while they are AFK.
In Pre, there is no Storage and no runes of holding available at the merchants. With bags topping out at holding 5 items before a rune is applied, people with extended stays in Pre often found themselves without room in their inventory. To alleviate this, ANet introduced Charr Bags. These are (green-item) bags capable of holding 10 items (what a bag will normally hold in Post.) Now people could stay there and continue getting their less-than-phat loot. (It's Pre, the items aren't exactly good.. except for the amazing amount of dye that can be farmed.. (on of the reasons people tend to stay there longer.. great dye drop rate.))
For a very long time, there was no way to salvage items in Pre. People who stay there till level 20 may manage to come across some decent "mod's" on items they loot, but would have no way of using them (if the weapon itself sucked). To be kind, ANet introduced a salvage kit in Pre. It has only 5 uses, compared to the 25 or even 100 uses you'd get from a Post-Searing salvage kit, but nonetheless, it let people take good mods out of bad weapons.
Although, some of this was done as a way to re-stabilize the economy in Pre, as after an update, characters in Pre could port to their Guild Halls, which have access to Storage. This allowed people to take high-end items and weapons back to Pre. ANet soon realized this, and promptly ran another update that disabled Pre char's from getting to the Guild Hall.
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